## Unity STF | A sigma-delta linearization method

In a previous post, I discussed the trade-offs in linearity of several continuous-time sigma-delta schemes. In this post, I will describe a method that linearizes the sigma-delta noise-shaping filter (NSF). That is, the scheme presented in this article greatly suppresses the linearity requirements on the noise-shaping filter. This method applies to both discrete-time and continuous-time […]