Minimizing leakage for high-performance CMOS circuits

I was asked a question on how to reduce leakage for digital circuits. I started by detailing process options that effect leakage, each effective both leakage and circuit performance. In this article, I will detail two methods to reduce leakage while maintaining circuit performance. I assume that the circuit at hand requires the highest performance […]

Unity STF | A sigma-delta linearization method

In a previous post, I discussed the trade-offs in linearity of several continuous-time sigma-delta schemes. In this post, I will describe a method that linearizes the sigma-delta noise-shaping filter (NSF). That is, the scheme presented in this article greatly suppresses the linearity requirements on the noise-shaping filter. This method applies to both discrete-time and continuous-time […]

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